Nintendo Wii Unofficial Channels

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Writes 'The is a tool that can be installed on any Wii (no hardware mods required) that lets you run unsigned homebrew software from an SD card, or upload executables via WiFi or a. We've tried to make it friendly for users with a simple GUI, and powerful for developers with direct upload features and reloading which we hope will make testing less painful. The channel can be installed using a DVD if you have a modchip, or using in Zelda: Twilight Princess which only requires an SD card (or any future hack or booting method). Once installed, it simply shows up as a Channel on the Wii Menu, just like any official channel. Hopefully, this and other recent developments (such as the upcoming toolchain, much improved and with many bugs fixed) will help make the Wii an appealing platform for DIY software. And yes, it also.'

Wii Channels; If looking for a game, select from the following options as desired: Popular Titles. Nintendo of America Inc. Headquarters are in Redmond. The Wii Channel Menu was created with the idea of TV channels in mind; each. TV Guide Channel (Unofficial Title) is planned to launch in Japan in March. Dec 13, 2017 - This method does assume you have a modded Wii (which is simple enough to do. Select 'Yes' to move the channel to the Wii console.

How does this help me brew my own beer??? You got it wrong. It's not free as in beer, but free as in linux. More seriously, it's sad that the users have to resort to such hacks to enable homebrew. The only console designed from ground up to run 3rd party software are Dreamcast (mainly done for 3rd party music discs, but used a lot by the homebrew community) and PS3 (boots Linux CDs out of the box. Although the hypervisor restricts access to the GPU. But the Gallium3D team is successfully making a software OpenGL implementation that runs.

Fortunately Nintendo didn't abandon us entirely. The Wii remote uses standard bluetooth. So even if Nintendo blocks homebrew by divine magic. arstechnica.com thisisnotalabel.com sourceforge.net sourceforge.net. Games that use the accelerometers in a Wii Remote usually need some space around each player and some space between the players and the screen. This means you need a big screen so that all players can still see the action.

But if you take a random Wii game console and a random PC running Windows, it's much more likely that the Wii will be connected to a big screen. So in order to use multiple Wii Remotes with a PC game without the players bumping into each other, you need a second PC in the same room as th. Let's hope the profit persists and allows for more to be made in the future. Let's hope game developers don't get their panties too twisted and continue to make games for it, knowing a softmod is out there ready to take a chunk out of their end of the cut.

Do you really think any major game development companies are worried about competition from a bunch of geeks writing their own games that people have to jump through hoops to play? Even though the game devs companies have documentation and an SDK, while the geeks have neither? Are you a troll, or did you just fail to read the title? Have you read the documentation on this softmod discussing why it can't be used to pirate commercial games?

There are substantial technical measures protecting commercial software for the Wii (excluding Virtual Console titles) which haven't been cracked, and which this particular team (like most of the Wii homebrew scene) will not assist any third party in cracking. Also, I haven't noticed any reduction in commercial properties being produced for the DS, despite the availability of toolage for pirating comme. This always pisses me off. Assuming these figures are in any way accurate, this effectively means gamers in the US and Europe (especially the UK) are effectively subsidising lower costs in Japan. How the hell is that legal?

Or am I missing something? You're missing something.

It's not illegal, as Nintendo is free to charge whatever they want for their product. In a free-market economy, one is free to charge whatever price they feel the market will bear. If you feel the pricing is unfair, I recommend you vote with your wallet and purchase some other system.

Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold. But you are betting on 'old tech' and the budget price. That you won't be caught one, two, or three generations behind your competitors somewhere down the road. It has happened before in an industry that is notoriously cyclical. You need to be there with the NES when the Atari 2600 is retired to the bedroom closet. Novelties like the Wii controller and the Wii-Fit board do not remai. Nintendo did come up with the superior mushroom shape AFAICT, though.

I strongly disagree that the mushroom shape is superior. Anyone who had a Saturn knows that the 3D control pad had divots in balls instead of mushrooms (there's a joke there somewhere) which were MUCH easier to keep your fingers centered on. IMO, the mushroom shape is evil and stupid and makes sense only if you're Nintendo and want to market it as such. Which they didn't. I still think that the Sega Saturn 3D Control Pad is the moon-shot of controllers, aside from having only one analog pad. Mostly becaus.

Roku Unofficial Channels

Unsigned software!= pirated commercial software. While, of course, this ability implies that you.can.

run pirated software, with the right modifications, in practice I have yet to see a plausible black-hat group with the expertise needed to develop such a hack. And we're sure as heck not going to do it ourselves. All that people have been doing is Virtual Console piracy, which is quite easy once a few details got released / leaked, due to nintendo's multiple mistakes on their DRM.

But patching commercial games to read their data from SD or USB is not at all trivial. I would hate as much as the next guy to see pirates (yeah, yeah, I know there are folks out there who just want to code 2D Tetris to work on your Wii. And there are about 10,000 pirates for every one of you, who want to play first-party Nintendo games for free) take down an IP producer I liked. That being said, it isn't going to happen to Nintendo: they are largely pitching the console at folks who both don't pirate games and wouldn't know how to if they did (targetting customers who enjoy paying money for your product - a novel concept!).

Nintendo

They've sold a bazillion units - and every one at a profit, thank you very much. They can update the firmware to remove this channel and the exploit any time you put in a first-party disk, and with the Nintendo model they can be reasonably certain that any console which is turned on in 2008 will play one of the next three Big Series releases from Nintendo. They have caused a resurgence in interest in alternate peripherals (credit also to Guitar Hero), which means that just stealing the game itself doesn't get you all of the fun. They have a very friendly online purchasing experience for many old games, which makes it less appealing to use the system as an SNES emulator (a very popular 'homebrew' application in my experience). So I'm not worried about Nintendo. Good thing, too, as I own stock in them. They don't seem very worried either.

Virtual Console piracy is relatively popular recently, due to several massive flaws in their DRM, which also happen to enable our homebrew software (in part). They've had a fixed piece of security software install itself as part of the newest update, but they haven't flipped the right bit to enable it yet. It's been a long while. A terribly, horribly, completely broken RSA implementation with an effective security of 8 bits - because they used strcmp instead of memcmp when testing signatures! As for us, we'll still be able to run homebrew after they fix the security software.

There are plenty of other bugs that we can use (most of which are not public yet, so chances are Nintendo doesn't know about them), and most do not enable VC piracy as directly as the one major bug that they 'fixed'. Dreamcast wasn't the only console designed to be able boot 3rd party disc out-of-the-box (although the feature was designed with karaoke discs in mind.

Not homebrewer nor pirates). PS3 is also designed to be able to boot Linux out-of-the-box. But the PS3 doesn't seem to be tanking because of it. The first Playstation was one of the most widely pirated console. Yet, it was also one of the most successful. After the first couple of years, emulation of the Gameboy was widely available. During the life-time of GameBoy Pocket, Light and Color.

Emulation has been available in parallel, with a flourishing underground traffic of roms, yet you can't call the GameBoy 'not successful'. Nonetheless, given Nintendo's past, they will probably go with great rage after all makers of such hacks, and sue them for piracy. With the net result being to so much raising sales, as mainly killing homebrew creativity.

Not going to happen. They may go after modchip makers (fair enough), but everything that us homebrewers do is legal if done right. Furthermore, the hacks that we use aren't designed to be used to play pirated games - in fact, doing this with DVD-R games is likely to be impossible due to cer. First, few hardware maker actually sell consoles at a loss (even if they have smaller margins on the hardware compared to the software). What do you mean by 'few'?

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I'd say two out of three is a large proportion, wouldn't you? The PSP has a relatively hardcore audiance, and has sold quite a fair amount of hardware. It's also avoided by developers as it has proven notoriously difficult to sell games for. Part of the reason is piracy (which actually delivers a more comfortable experience than bought games. Damn those fucking UMDs.) I do feel sorry for the homebrew developers who are hurt. But anybody who thinks that homebrewers make up more than a.

This is simply rewriting history. The Dreamcast was already close to death by the time these hacks came out. It was a combination of Sega's insufficient capital to continue advertising the Dreamcast past the 9/9/99 launch, and a steady drumbeat from Sony about how the PS2 would be a generation ahead. Sega was simply outmatched from the start. The Dreamcast was a great console with perhaps the most interesting lineup of games, but it was always going to be a poor cousin to the PS2. Besides, if piracy kills consoles, the PS2 would have faded about 18 months after it came out. Installed it this morning and it's very polished, looks and feels like a real Nintendo made channel.

A few bits and pieces aren't fully there (no vibration when going over buttons) but it's really well done overall, and has auto-update support and loads.elfs over LAN. Also, Team Twiizers is pretty sure that it's safe currently, and they're working on a fix for bricked Wiis. They've already got a fix for semi-bricked Wiis, which is pretty cool.

If you want to read up on some of the background of Wii hacking, check out their site: hackmii.com. For what it's worth, fixing a bricked wii is going to require a hardware programmer and some soldering, because it's bricked and as far as we know there's no backdoor to fix it (we're.gasp. using the proper term 'brick' here). However, hopefully we'll be able to develop a firmware modification that will insert a backdoor early into the boot process to provide a way of restoring if needed, assuming your Wii isn't bricked yet. Unfortunately, with the official software, the Wii is quite prone to permanent bricking. Even something as simple as a malformed channel banner file can cause it.

For those that do not know, 'semibricked' (no, we did not invent the term) means that you've installed a version of the System Menu from another region (usually by using a game from another region that contains an update, with a modchip). The results are that you cannot access the Settings menu, as the internal inconsistency means that it tries to load the wrong files and ends up at an Opera 404 screen. The Wii Settings menus are just HTML files.

This can be easily fixed by running a game with an update for the right region that's newer than the installed one. The 'fixes' up on our site are just the latest versions packaged as updates inside ISO images. It's not that Nintendo is worried about the platform being secure, it's that every console sold would incur a lisencing fee for DVD's Copy Protection (CSS), therefore increasing the cost of each Wii for Nintendo, and directly then for the consumer. Given this decision was made long before the Wii's success was known. There are also people who mention the Wii's DVD drive is not meant for continious access, and that DVD playing would cause the drives to wear out faster.

Why ruin a $300 system instead of a $30 DVD player?. Which programming language can I use?

Nintendo Wii Unofficial Channels

I am guessing C/C is supported? The 'toolchain' is called 'DevkitPPC' (a part of DevkitPro, which is available devkitpro.org) consists of GCC and some other utilities (many from GNU) and libraries to generate ELF executables that the Wii can run. So, basically, C and C are supported. I don't know about the last version, but they're working daily on the CVS mainly with Wii updates, so expect the next version (r15) to be very nice. All this is available as a Windows installer, or you can get binaries (or the source) for Linux. I remember seeing something for OSX, but I don't know how it is nowadays. Which UI library exist?

Is there support for input devices, can I also output text and images?. Which network library exist? Can I use internet/WLAN connection, can I use Berkeley sockets API?. Are there existing example applications?

Not only 'hello world'. Maybe something more complex?

The libraries for the NDS are very low-level stuff, with very recent additions towards higher-level stuff; so I'd imagine the Wii stuff is still very low-level. There are some Wii examples to get you started. I don't know if the main packages include them, you can grab them sourceforge.net if not. Finally, if you start developing for the Wii, expect to visit forums, dig up information on IRC and generally learn.very. low-level stuff to do anything beyond a simple 'hello world'. Yes, C/C is supported.

There are no decent UI libraries yet. What you do get is direct access to the GPU with libOGC (the main homebrew library).

The API is similar in spirit to OpenGL, though not directly compatible, and there is some setup needed. There's are a few examples on the devkitpro CVS (download the module 'examples'). Most are for GameCube, but don't be fooled - they can be compiled for Wii with no modifications, most of the time, by adding -mrvl to your CFLAGS and LDFLAGS. Graphics support is probably the least user-friendly part of libogc. Input devices are quite easy to use, both GC pads and the Wiimote, in the latest version of libOGC (which requires the latest CVS devkitPPC). Once r15 is out, you'll get all of this in easy to use precompiled packages.

Things like inactivity timeouts and auto-connection work out of the box, and you pretty much just call one function to scan for pads, and one function to read the current state structure. SD filesystem support is also trivial. One init call, and then it's just stdio, using URL-ish paths: fat:/file, etc. With the Homebrew Channel, you also get your current directory set to the directory of your executable on the SD card (via argv0), so you can just open relative paths and they'll go to the right place on the SD card. Networking is supported (via wlan and USB adapter), through an API that is mostly Berkeley Sockets compatible. A few things are somewhat nonstandard, but we can't do much about them - in this case, the TCP/IP stack is implemented in the IO/Security coprocessor, so we're just wrapping that interface.

Also, getting a usbgecko.com is recommended. It's basically an interface that looks like a USB serial port on one end and plugs into your GC memory card slot on the other.

While you can have a text console on-screen, the Gecko lets you have easy stdin/out directly from a PC, which is very useful for debugging. You can also call DEBUGInit and get a gdb stub listening over gecko when you get an exception, so you can easily get a backtrace and all of those goodies. We'll probably come up with something better in the future (via wifi?), but it's still a very nice, simple low-level peripheral to have. Admittedly, the documentation now is very lacking, because most developers have been spending their time coding new features. Now that things are getting calmer and I have more time, I hope to start documenting things a lot better.

Additionally, users could, meaning that buying new games didn’t always entail sloughing off to Walmart or GameStop. RELATED: The nice thing about the Wii, however, is that it not only has a lot of great games behind it, but with a few easy modifications,. This is great if you want to hand the Wii down to your kids and give them a child-friendly gaming platform, but also let them watch movies as well. (Re)introducing the Homebrew Channel The Homebrew Channel (HBC) remains one the best and well-known console hacks in recent memory. It’s without a doubt a must-have feature. If you have an old “unBrewed” Wii then there’s no time like the present to change that. After all, the warranty on your Wii is long expired, and you’re probably not doing anything with it anyway.

Of course, the standard warnings and disclaimers apply: any changes or modifications you perform on your Wii are completely up to you and your sole responsibility. It’s really hard to brick a Wii this way, but it could happen. So what is the Homebrew Channel? It’s simply what it sounds like, a channel, much like the Netflix or Nintendo eShop. Channels are nothing more really than Nintendo’s version of apps. So when you open a channel, all it’s going to do is give you extended functionality above and beyond just playing games. For example, the Netflix channel on the Wii is nothing more than a glorified Netflix app, and so on.

To that end, we might think of the Homebrew Channel as an app launcher channel, which means you can copy special apps and games to your SD card and launch them through the HBC. In the past, intended to improve performance but also remove “unauthorized channels or firmware that may impair game play or the Wii console.” The focus of this article will to show you how to install HBC and HackMii soft mods on the latest and presumably last Wii system update (4.3), with a simple exploit called LetterBomb. We’ve written previously about how to hack your Wii using a Super Smash Brothers Brawl exploit called SmashStack. That exploit requires the Super Smash Brothers Brawl game, which isn’t necessarily hard to get or expensive to purchase, but the method we’ll be showing you has far fewer hoops to jump through.

LetterBomb’s requirements are easy, as this table from WiiBrew.org demonstrates. There are also a number of other methods however, LetterBomb works without a game and only on System Menu 4.3.

If you’re interested in learning more about each individual exploit, on WilBrew.org. Using the LetterBomb Exploit to Install HBC To check your system version, open the Wii System Settings by clicking the round Wii button in the lower-left corner of the System Menu. Look in the upper-right corner and you’ll see your version number.

If it’s any version less than 4.3, then you can either try another exploit or update your Wii now. Just make sure you update your Wii fully to the latest 4.3 update because after you run the exploit, you can’t update your Wii anymore (not that we expect Nintendo to issue anymore patches) because it will break any modifications you apply. You see the version of our system is 4.3U (U=United States, E=Europe, J=Japan, K=Korea), so we’re good to go. Wait, don’t back out of the system settings yet, we need one more thing.

Click right to Wii System Settings 2, then click “Internet - Console Information” and copy the MAC address. You will need this to perform the actual hack. Now, you can back out to the System Menu. The next step has to happen on a PC, so we’ll step away from the Wii to do that.

Executing the Letterbomb Wii Hack The hack we’re using is called Letterbomb, and while it sounds scary and unpleasant, once you see how it works you’ll understand why. To perform this hack, you need an SD card formatted to FAT16 or FAT32. The size of the SD card isn’t crucial, we found an old 256MB card laying around that is pretty useless as a storage option nowadays, but perfect for this purpose. You’ll need the MAC address from your Wii now. In the following screenshot, we indicate our system menu version (4.3U), input our MAC, and we’ll go ahead and bundle the HackMii installer as well. Next, you enter the CAPTCHA and click “cut the red wire” to download the Letterbomb zip file.

Take that newly downloaded zip file and extract its contents to your empty SD card. Next, remove the SD card from your PC and insert it into your Wii. Click on the Mail icon in the lower-right corner and go back one or two days. You will know you’ve found the right bit of mail when you see a red envelope with a bomb on it. Now’s your chance to bail.

If you don’t want to proceed, you’ve made no changes to your Wii. Otherwise, click on the letter bomb and it will execute the code needed to prepare your Wii to install HBC and HackMii. You will know everything is a success when you see the following screen warning you to never pay for any of this software, which is provided free of charge to everyone. Once the “press 1 to continue” text appears, it’s time to install the Homebrew Channel and BootMii.

Installing the Homebrew Channel and BootMii The HackMii installer is currently at version 1.2. It allows you to do two things, install the all-important HBC and optionally, BootMii. We recommend both. Click “continue” when you’re ready to proceed. The next screen is the main menu.

Click “install the Homebrew Channel” to begin. Confirm your intentions by clicking “Yes, continue” or click “no, take me back” if you change your mind. If you continue, the HBC will install. It won’t take long and once finished, you will see “SUCCESS” in green. Click “Continue” to return to the main menu. Notice now there’s a new option to “uninstall the Homebrew Channel,” in case you want to undo your changes. The next thing we’ll do is install BootMii, so click “BootMii” to continue.

Nintendo Wii Unofficial Channels List

BootMii must be installed as IOS (not to be confused with Apple’s mobile operating system iOS), which just means you’re going to have to use HBC to launch it. They’re kind of complicated but here’s, just in case you’re curious. BootMii requires an SD card to install. You can either use the one already in the Wii, with which you executed the Letterbomb exploit, or you can use another. If your new SD card isn’t formatted properly, you can insert it and click “prepare a SD card” on the BootMii menu screen.

Otherwise, click “yes, continue” as seen in the following screenshot. The installer will now write all the necessary runtime files to your SD card.

Next, it’s time to actually install BootMii onto your Wii, once more click “yes, continue.” Once finished, you’ll again be treated to a green “SUCCESS” and you can click “Continue.” Back on the main menu, you can exit from the HackMii installer and return to the main Wii System Menu. Enjoying the Fruits of Your Labor Welcome back to the System Menu. Notice anything different? You’ve got a new addition, the Homebrew Channel! By default, your installation of the Homebrew Channel won’t have any apps or games on it.

You have to add those to your SD card’s Apps folder (you’ll need to do this on your PC). There’s no need to search around for apps,. Let us not forget BootMill, which can be booted from a submenu in the HBC. Tap the Home button on the Wiimote to access it. The BootMii menu can be navigated by using a GameCube controller, or barring that, you can use the Power button on the console to step through the options and the Reset button to select. BootMii is going to be an essential tool if you plan on doing any further hacking.

The fourth option, with the gears, is intended to allow you to backup and restore your NAND, which is your system memory., as well as how to unleash hidden features and options using the Priiloader app. Beyond this, what you do is up to you and your level of adventurousness even though we’d say you’ve already been pretty adventurous so far. You can even so you never have to insert another game disc again. Let’s hear from you now. Have your own reasons for repurposing your old Wii console for extended duty? We encourage you to give us your feedback in our discussion forum.